Project archive / Unity / 2022
The Long Road
A collaborative game project about a lone traveler navigating a hostile forest road.
My contribution
I worked as product lead and interaction designer in a four-person Unity team. My contributions included narrative and progression, vehicle-driving and combat interaction, and coordinating iteration from playtesting feedback.
Designing for learning through play
The project connects narrative, pacing, and feedback to help players understand movement, upgrades, and resource tradeoffs. Playtesting and public demos informed iteration on the experience.
Team and scope
This was a collaborative student game, completed in 2022. It is retained as earlier interactive work; the game design role is distinct from my current production software engineering work.